

It will however be a big part of the game’s experience for new players. At the very least, if it does go live as they stated, it’s not going to too heavily affect existing players or for very long. It’s unclear whether or not AGS will move forward with this change or not due to the amount of feedback and backlash they have gotten over announcing it. However, this part of the system is in pretty high contention within the community. They will however scale back up to their proper stats as your Expertise increases with drops. This system is more to encourage you to craft your own gear or work your way through the Expertise System by downscaling any market-purchased items to your current Expertise. Currently, exemptions have been added for self-crafted items, Quest rewards, and Faction Shop Purchases leaving only trading affected by this system. Starting in Early 2022, Expertise will also influence the effectiveness of weapons and armors bought trades for that exceed your current Expertise. There’s also a new addition to supplement this system instead of fully relying on drop RNG, the Gypsum Crafting System. An image showing that each slot has it’s own individual Expertise value In total this means there’s 20 different Expertise levels across each character, one for each of the current 12 weapons and 8 for your armor and trinkets. This leaves an expected average of 35 bumps to take any item from GS 500 to GS 600.Įach Weapon Type and equipment type level independently of one another in this system. Each one of these bumps has a minimum increase of 2 Expertise and a max of 5 Expertise. When you get a drop that raises your Expertise, this is referred to as a “bump”. An example of the Chest Armor slot getting an Expertise BumpĮach drop you get has a chance of raising your current Expertise Level towards that 600 mark.
