
Minimum required engine version is 4.16.1Īll the functions has similar rules to the ones described here on Allegorithmic size, for Substance Painter: 2 simple example meshes (both of them were unwrapped to be used with the 4x4 tiles function) 16 color, metallic, roughness, ambient occlusion and normal maps for showcasing and as examples This texture is already embedded into the functions, you don't need to do anything with it. a dummy texture to be used in unused slots in the material function, when the user wants to use less textures than what would be required to fully fill up all the slots of the used function. 4 material templates (4x1,4x2,4x3 and 4x4 tiles)

After seeing some posts asking about UE4 and udims, I decided to make some material functions and material templates for those people who would like to use this technique in their favorite game engine.
